Difference between revisions of "Library"

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Library objects are used to store all the assets used to generate the various UMAs in the scene.
  
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A library is needed for each of the different asset types; [[slots]], [[overlays]], and [[race]]s.

Revision as of 09:24, 6 February 2017

Library objects are used to store all the assets used to generate the various UMAs in the scene.

A library is needed for each of the different asset types; slots, overlays, and races.