Difference between revisions of "Library"

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A library is needed for each of the different asset types; [[slots]], [[overlays]], and [[race]]s.
 
A library is needed for each of the different asset types; [[slots]], [[overlays]], and [[race]]s.
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Luckily, there is already a prefab set up with all the library objects in it. Find the "UMA_DCS" prefab and drag it in to the scene to instantiate it.  It is located at "UMA/Content/UMA/".
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==See also==
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[[Race]]s
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[[Slot]]s
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[[Overlay]]s

Revision as of 09:27, 6 February 2017

Library objects are used to store all the assets used to generate the various UMAs in the scene.

A library is needed for each of the different asset types; slots, overlays, and races.

Luckily, there is already a prefab set up with all the library objects in it. Find the "UMA_DCS" prefab and drag it in to the scene to instantiate it. It is located at "UMA/Content/UMA/".

See also

Races

Slots

Overlays