Difference between revisions of "Text recipe"
From UMAWiki
Line 4: | Line 4: | ||
To create a new TextRecipe asset. Right mouse click in your project and select "Create->UMA->Core->Text Recipe" | To create a new TextRecipe asset. Right mouse click in your project and select "Create->UMA->Core->Text Recipe" | ||
+ | |||
+ | [[File:TextRecipe01.jpg]] | ||
== Base Race Recipe == | == Base Race Recipe == | ||
+ | |||
+ | Base Race recipe are simply TextRecipes that are used in RaceData assets. | ||
+ | |||
+ | [[File:BaseRecipe01.jpg]] | ||
== See Also == | == See Also == | ||
[[Race]] | [[Race]] |
Latest revision as of 06:09, 28 January 2018
An UMA Text recipe can store Dna and slots and overlays to be used by other system. One example is for storing the "Base Race Recipe" to be used by the Dynamic character system.
Creating an UMA Text Recipe
To create a new TextRecipe asset. Right mouse click in your project and select "Create->UMA->Core->Text Recipe"
Base Race Recipe
Base Race recipe are simply TextRecipes that are used in RaceData assets.