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Example of a slot library

Library objects are used to store all the assets used to generate the various UMAs in the scene.

A library is needed for each of the different asset types; slots, overlays, and races.

Luckily, there is already a prefab set up with all the library objects in it. Find the "UMA_DCS" prefab and drag it in to the scene to instantiate it. It is located at "UMA/Content/UMA/".

See also