Difference between revisions of "Avatar"

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(Created page with "The avatar is the gameobject in the scene that, in conjuntion with the libraries holds the data to create the final object at runtime. Currently, the necessary script is...")
 
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Currently, the necessary script is the "DynamicCharacterAvatar".  There is also a handy prefab within the UMA folders called "UMADynamicCharacterAvatar".
 
Currently, the necessary script is the "DynamicCharacterAvatar".  There is also a handy prefab within the UMA folders called "UMADynamicCharacterAvatar".
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== Saving an Avatar ==
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== Loading an Avatar ==

Revision as of 21:59, 9 April 2017

The avatar is the gameobject in the scene that, in conjuntion with the libraries holds the data to create the final object at runtime.

Currently, the necessary script is the "DynamicCharacterAvatar". There is also a handy prefab within the UMA folders called "UMADynamicCharacterAvatar".


Saving an Avatar

Loading an Avatar