Avatar
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Revision as of 08:51, 6 February 2017 by Kenamis (talk | contribs) (Created page with "The avatar is the gameobject in the scene that, in conjuntion with the libraries holds the data to create the final object at runtime. Currently, the necessary script is...")
The avatar is the gameobject in the scene that, in conjuntion with the libraries holds the data to create the final object at runtime.
Currently, the necessary script is the "DynamicCharacterAvatar". There is also a handy prefab within the UMA folders called "UMADynamicCharacterAvatar".