Difference between revisions of "Getting started"

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== Setting up a new scene ==
 
== Setting up a new scene ==
  
*Find the prefab "UMA_DCS" and drag this in to the scene.  This is the object that contains all your [[libraries]].
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*Find the prefab "UMA_DCS" and drag this in to the scene.  This is the object that contains all your [[libraries]], context, generator and mesh combiner objects.
  
 
*Next, find the prefab "UMADynamicCharacterAvatar" and drag this in to the scene. This will be an UMA [[avatar]].  It contains the script "DynamicCharacterAvatar".   
 
*Next, find the prefab "UMADynamicCharacterAvatar" and drag this in to the scene. This will be an UMA [[avatar]].  It contains the script "DynamicCharacterAvatar".   

Revision as of 01:20, 9 January 2018

Welcome to UMA!

First, check out the Basic concepts.

UMA download is located here

Example scenes

In "UMA->Example->Scenes" there are the original example scenes.

In "UMA->Extensions->DynamicCharacterSystem->Example->Scenes" are newer example scene displaying the Dynamic character system.

Setting up a new scene

  • Find the prefab "UMA_DCS" and drag this in to the scene. This is the object that contains all your libraries, context, generator and mesh combiner objects.
  • Next, find the prefab "UMADynamicCharacterAvatar" and drag this in to the scene. This will be an UMA avatar. It contains the script "DynamicCharacterAvatar".
  • Set it's position to wherever you want and make sure there is an object or terrain underneath the avatar object. Also, make sure it is in view of the game Camera.
  • Hit play and you should see the default male get created.
  • While playing, you can select the avatar object and see the dna script that now exists on it. You can adjust the values to see immediate changes.

Creating new content

See also

Basic concepts

Content creation