Difference between revisions of "Library"
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+ | Library objects are used to store all the assets used to generate the various UMAs in the scene. | ||
+ | A library is needed for each of the different asset types; [[slots]], [[overlays]], and [[race]]s. |
Revision as of 09:24, 6 February 2017
Library objects are used to store all the assets used to generate the various UMAs in the scene.
A library is needed for each of the different asset types; slots, overlays, and races.