Release notes
From UMAWiki
Revision as of 02:36, 22 March 2017 by Virror (talk | contribs) (Created page with "=== 2.5 === *DynamicCharacterAvatar - advanced avatar and clothing system **Loading from Asset Bundles and Resources **Asset bundle encryption **Parameterized DNA for Races **...")
2.5
- DynamicCharacterAvatar - advanced avatar and clothing system
- Loading from Asset Bundles and Resources
- Asset bundle encryption
- Parameterized DNA for Races
- Placed UMA representation in Edit mode
- Upgraded base avatars
- Unity 5.5 compatibility
- Improved custom inspectors for objects in Unity Editor
- Expression editor
- High poly slots compatible with low poly slots
- Alpha Cutout system
- Global texture scaler
- Animator dont get rebuilt on UMA update
- New scenes - New avatars, Networking, LOD
- General speed up
- Lots of general fixes
2.0.5
- Fixed Scene 6
- Fixed Unity 5.2 compatibility.
- Small improvements for 3rd party plugins
2.0.4
- Removed harmless stray files that cluttered the last release.
2.0.3
- Removed compiler warnings in 5.1
- Fixed Compile and Continue!
- Fixed UMASkeleton.Reset (Expressions)
- Fixed serialization bug for slots added with inspector
- Allow ConvertMipMaps even when not ConvertingRenderTextures