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Revision as of 22:59, 9 April 2017 by Kenamis (talk | contribs)

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The avatar is the gameobject in the scene that, in conjuntion with the libraries holds the data to create the final object at runtime.

Currently, the necessary script is the "DynamicCharacterAvatar". There is also a handy prefab within the UMA folders called "UMADynamicCharacterAvatar".

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